Developer: McFarlane Entertainment
Publisher: Capcom
System: Dreamcast
Released: ?/?/00
Review by: Kain
Through many games, Todd McFarlane has tried to bring the character of Spawn out in a creative and fashionable way. His first attempt was on the Super Nintendo. An average platformer, the game was good, but not much to talk about. His next decent attempt was on the Playstation. This game, called Spawn: The Eternal, had a good premise. The idea was definitely one that could have worked well. The game did, however, lack in speed and control. The load times were long and the characters moved pretty slowly, but that’s not the point.
McFarlane’s earlier attempts on putting Spawn in a video game were very good, but not as good as they could have been. He makes up for this in Spawn: In The Demon’s Hand. The game is the single best multiplayer game for Dreamcast. An exceptional cast of characters, great environments, and the fighting system really help the game’s already cool concept. No one that I have met that has played this game, doesn’t like it. It is one of the best and most well done games I have ever played.
Hey, a Spawn game. This could be cool. Hmm... wonder what it’s like. I put the GD into the Dreamcast and started playing. I was welcomed by some of the best game music I have ever heard. Really, the music is great. I started to play one player missions. I found that it was damn cool. The character models were awesome and the game was fun. The only problem is, as much fun as it is in one player, this game was definitely made for the multiplayer part. You can really only finish the game by teaming up with someone and beating the missions. This isn’t because of the difficulty, it’s because that’s the way the game does things.
The graphics in this game are exceptional. The Dreamcast shows off its power in the environments, character models, and weapon models. There are some clipping problems, but who cares. The game is still the single best multiplayer game on the Dreamcast. The weapons have great-yet-disturbing detail. You can see the guns go off in reasonable realism. The only thing you can’t see is the actual bullet model. Well, if you want that then go check out Max Payne.
As I’ve said before, I love the music in this game. The opening theme is totally awesome. The in-game music is also very well done and blends in perfectly with the action. Speaking of action, the in-game sound effects are equally as impressive as the music. I like the fact that when The Curse dies he screams out, “Halleluiah!” and the others have their own little sound quirks about them.
This is a really fun game. The multiplayer modes are great just for the fact that you can kick your friends’ butt in so many ways. People don’t like to play me in this game any more. The last time I played was in four-player combat and the score was: me=263, friend a=3, friend b=-34, friend c=14. I think you can figure out why they won’t play me anymore. Oh well, Spawn’s multiplayer modes are really fun just to pick up and play. Find a character you like (there are so many different types to choose from) and master him. Eventually, you’ll find yourself ruling the arena. You could be tougher than over-cooked beans and franks.
The controls can be kind of shaky with some camera problems, as well. Still, the controls feel perfect for the game after a while of getting used to it. It’s not bad, not bad at all. Bio Soldier loves this game. I got him hooked.
This game is great. You must try it, absolutely must try it. Okay, so I got lazy, quiet.
Graphics: 8/10
The game looks good
Sound: 10/10
I love the music
Gameplay: 9/10
The game is fun... what?
Control: 7/10
Controls are great, but need a little bit of work
Overall (not an average): 8/10
Spawn: In The Demon’s Hand is the best Dreamcast multiplayer game EVER!